Grand Blue Skills: Damage, Scaling and Drop Sources

"Used with" is the weapon family a skill belongs to; the same sword skills also work with axes, daggers and katanas where listed. Damage is shown as base value plus the gain per skill level and per upgrade choice, exactly as the Trello writes it.

Grand Blue skills as of 2026-09-10
SkillUsed withStatsScalingHow to get
Silent WaltzClawDamage: 13 (+0.65/Lvl, +4.33/Upgrade)
Windup: 0.75 (-0.15/Upgrade)
Size: 16 (+5.33/Upgrade)
+1% Damage/Strength Point
+0.75% Damage/Agility Point
Black Noir Captain - 5%
Nine LivesClawDamage: 14 (+0.7/Lvl, +4.67/Upgrade)
Cooldwon: 12 (-2.4/Upgrade)
Duration: 1.25 (+0.42/Upgrade)
+1% Damage/Strength Point
+0.75% Damage/Agility Point
Black Noir Captain - 5%
Razor FlipClawDamage: 12 (+0.6/Lvl, +4/Upgrade)
Speed: 50 (+16.67/Upgrade)
Range: 12 (+4/Upgrade)
+1% Damage/Strength Point
+0.75% Damage/Agility Point
Black Noir Captain - 5%
Scratch - 5%
Rhythm EchoClawDrain: 5 (-1/Upgrade)
Windup: 0.4 (-0.08/Upgrade)
Speed: 0.15 (+0.05/Upgrade)
Not listedBlack Noir Captain World Boss - 2%
Fatal OpeningClawDamage: 16 (+0.8/Lvl, +5.33/Upgrade)
Cooldown: 16 (-3.2/Upgrade)
Range: 50 (+16.67/Upgrade)
+1% Damage/Strength Point
+0.75% Damage/Agility Point
Black Noir Captain - 5%
Claw FlailClawDamage: 4 (+0.6/Lvl)
Speed: 25 (+8.33/Upgrade)
Duration: 2 (+0.67/Upgrade)
Cooldown: 10 (-2/Upgrade)
+1% Damage/Strength Point
+0.75% Damage/Agility Point
Scratch - 5%
Sword LungeSword, Dagger, KatanaDamage: 10 (+0.5/Lvl, +3.33/Upgrade)
Speed: 150 (+50/Upgrade)
Duration: 0.3 (0.1/Upgrade)
+1% Damage/Strength PointCorrupt Guard - 5%
Corrupt marine - 5%
Corrupt Swordsman Officer - 7.5%
Power SlashSword, Axe, Dagger, KatanaDamage: 14 (+0.7/Lvl, +4.67/Upgrade)
Windup: 0.4 (-0.08/Upgrade)
Cooldown: 8 (-1.6/Upgrade)
+1% Damage/Strength PointCorrupt Marine - 5%
Whirlwind SlashSword, Axe, KatanaDamage: 12 (+0.6/Lvl, +4/Upgrade)
Range: 12 (+4/Upgrade)
Windup: 0.3 (-0.06/Upgrade)
+1% Damage/Strength PointCorrupt Guard - 5%
Corrupt Swordsman Officer - 5%
Sword LeapSword, Axe, KatanaDamage: 16 (+0.8/Lvl, +5.33/Upgrade)
Windup: 0.35 (-0.07/Upgrade)
Range: 75 (+25/Upgrade)
+1% Damage/Strength PointClown - 5%
Axe SpinAxeDamage: 3 (+0.15/Lvl, +1/Upgrade)
Speed: 35 (+11.67/Upgrade)
Max Slashes: 8 (+2.67/Upgrade)
+1% Damage/Strength PointBlack Noir Pirate - 5%
Cleaving StrikeAxeDamage: 10 (+0.5/Lvl, +3.33/Upgrade)
Windup: 0.4 (-0.08/Upgrade)
Cooldown: 5 (-1/Upgrade)
+1% Damage/Strength PointBlack Noir Pirate - 5%
Lead StarSlingshotDamage: 10 (+0.5/Lvl, +3.33/Upgrade)
Speed: 100 (+33.3/Upgrade)
Windup: 0.4 (-0.08/Upgrade)
+1% Damage/Precision PointConsuming the Lead Ball (2 lead).
Pepper StarSlingshotDamage: 1
Speed: 75 (+25/Upgrade)
Windup: 0.55 (-0.11/Upgrade)
Duration: 6 (+2/Upgrade)
+1% Damage/Precision PointConsuming the Pepper Ball (10 peppers and 1 lead ball).
Oil StarSlingshotDamage: 6 (+0.3/Lvl, +2/Upgrade)
Speed: 80 (+26.67/Upgrade)
Windup: 0.55 (-0.11/Upgrade)
+1% Damage/Precision PointConsuming the Oil Ball (3 oil and 1 lead ball).
Flaming StarSlingshotDamage: 8 (+0.4/Lvl, +2.67/Upgrade)
Speed: 80 (+26.67/Upgrade)
Windup: 0.55 (-0.11/Upgrade)
+1% Damage/Precision PointConsuming the Flame Ball (2 gunpowder and 1 lead ball).
Strong PunchAnyDamage: 20 (+1/Lvl, +6.67/Upgrade)
Windup: 0.9 (-0.18/Upgrade)
EnergyCost: 50 (-10/Upgrade)
+0.5% Damage/Strength PointOfficer Graves Introduction quest
King's PunchAnyDamage: 14 (+0.7/Lvl, +4.67/Upgrade)
Range: 14 (+4.67/Upgrade)
Cooldown: 30 (-6/Upgrade)
+1% Damage/Strength PointSushi’s Training 5 Quest
Pocket SandAnyDamage: 2 (+0.1/Lvl, +0.67/Upgrade)
Cooldown: 8 (-1.6/Upgrade)
Windup: 0.3 (-0.06/Upgrade)
+1% Damage/Strength PointAfuaru, The Hoarder - 10%
PickpocketAnySteal Amount: 25 (+8.33/Upgrade)
Cooldown: 8 (-1.6/Upgrade)
Windup: 0.25 (-0.05/Upgrade)
Not listedAfuaru, The Hoarder - 10%
Dirty KickAnyDamage: 10 (+0.5/Lvl, +3.33/Upgrade)
Cooldown: 5 (-1/Upgrade)
Windup: 0.35 (-0.07/Upgrade)
+1% Damage/Strength PointClown - 5%
EmbarassmentAnyDamage: 12 (+0.6/Lvl, +4/Upgrade)
Cooldown: 18 (-3.6/Upgrade)
Slams: 1 (+1/Upgrade)
+1% Damage/Strength PointAxe-Hand Logan World Boss - 5%
Bear ChargeAnyDamage: 16 (+0.8/Lvl, +5.33/Upgrade)
Cooldown: 12 (-1.6/Upgrade)
Speed: 30 (+10/Upgrade)
+1% Damage/Strength PointThe Beast? - 5%
Bear HugAnyDamage: 12 (+0.6/Lvl, +4/Upgrade)
Cooldown: 12 (-2.4/Upgrade)
Windup: 0.4 (-0.08/Upgrade)
+1% Damage/Strength PointThe Beast? - 5%
DeadlockAnyDuration: 3 (+1/Upgrade)
Cooldown: 12 (-2.4/Upgrade)
Windup: 0.4 (-0.08/Upgrade)
Not listedGrab - 5%

Skills checked:

How skill upgrades work

At skill levels 3, 6 and 9 you pick one of several upgrades for that skill, and Limit Breaker adds a fourth pick at level 12. The "+x/Upgrade" numbers in the table are what one pick of that type adds. Fighting styles add their own moves on top of these; see the fighting styles page.

Skill FAQ

How do I upgrade skills in Grand Blue?

Skills level up as you use them. Every 3 levels, up to level 9, you choose one upgrade such as lower cooldown, more damage or more range. The Limit Breaker trait raises the cap to level 12.

How do I get Power Slash?

Power Slash drops from Corrupt Marines at 5% and works with swords, axes, daggers and katanas. Novice Swordsman upgrades it to fire a projectile.

How do I get Pickpocket?

Pickpocket drops from Afuaru, The Hoarder at 10%, the same boss that drops Pocket Sand. You need both for the Trickster quest.